RESIDENT EVIL 6
GAME PLAY
Resident Evil 6 allows players to select between four scenarios with interwoven storylines.Each scenario follows one of four main protagonists: Leon S. Kennedy, Chris Redfield, Jake Muller and Ada Wong. The player-characters from each scenario will have their own partners whom are controlled by either artificial intelligence (AI) or another player via local or online multiplayer. In addition, each scenario features a different play-style; for example, some player-characters are more vulnerable to attacks whereas others are more resilient. Each central character has unique abilities, which vary from increased reload times and carrying more ammunition. Resident Evil 6 presents new innovations and gameplay mechanics such as rolling in any direction and running whilst shooting and sliding. The game also features a four-player co-operative mode.When playing in single player mode, the player can allow another player to join in online at any time.While performing certain actions, quick time events may occur, in which the player must follow onscreen prompts by pressing buttons or manipulating joysticks within a limited amount of time.
A new feature comes in the form of tablets; players may consume them in order to recover health, and more can be produced by mixing herbs. If one player runs out of health, that player will have a short time to try to defend themselves while their partners attempt to revive them. If any non-AI players are killed, gameplay will resume at the last checkpoint. The game features several primary enemies, including zombies and the newly introduced J'avo. Unlike zombies, J'avo are able to interact with each other to plan an attack, use weapons, and heal themselves. Also some J'avo are susceptible to various mutations that increase their prowess in battle, the type of mutation sometimes depends on location of the injury. There are a total of 15 different mutations within the game Certain enemies drop skill points when killed, which can be picked up and spent on upgrades such as increased weapon effectiveness or specific ammunition drops. The campaigns feature a "Lone Wolf" ability which allows the player to remove their artificial intelligence companion character.Players can equip three of these upgrades which apply to all campaigns.The game also features a stamina bar; which depletes once the player performs melee attacks, or uses a "quickshot" — which involves shooting a zombie with a headshot instantly.The overall gameplay of Resident Evil 6 is twice as long as its predecessor, Resident Evil 5

The game was first conceptualised soon after the release of Resident Evil 5, and began full development in 2010. Resident Evil 5 producer Jun Takeuchi said that he considered a "completely new system" for Resident Evil 6, but later ruled out his involvement with the game.In March 2009, co-producer Masachika Kawata stated that the new instalment was not decided upon, but admitted that it could take Capcom four to eight years to develop. Kawata later claimed that the new game will be drastically different from its predecessors. The game was directed by Eiichiro Sasaki, who also directed the Resident Evil Outbreak series. When development of the game first begun, producer Yoshiaki Hirabayashi wanted to revolve the game around the "ultimate horror entertainment", bearing in mind that the team considered the upcoming Resident Evil 6 to be the flagship title of the horror genre. In a February 2012 interview, Hirabayashi stated that he went to lengths to balance "all of the things people love" about the series, so the team focused to orientate gameplay around horror themes. In March 2012, Capcom admitted that the survival-horror market was too small for Resident Evil, and issued a statement that the development team would instead choose to orientate the gameplay around the action genre.

The development of the game was led by Hiroyuki Kobayashi, who was stated by Capcom to be aiming to "deliver the most impressive Resident Evil title ever both in terms of scope and production values". Capcom also asserted that the game was meant to take an approach to "evolve" the series. The staff wanted to give the game a new setting with Sasaki wishing to place it in China. While the country of Edonia was not modelled from any country in Europe, it was given an Eastern European theme. According to Famitsu, the character of Jake Muller was designed to be "someone today’s young people can empathize with" The game had a development staff of more than 600, making it Capcom's largest production to date. The decision to bring back zombies into Resident Evil 6 was made by Kobayashi, who felt that they were a popular component for the franchise, as well as complying per fans' requests.Hirabayashi admitted that the game had radically changed at the end of the development cycle, due to the new concepts it introduced to the series.On 21 August 2012, Resident Evil 6 went gold and initiated its online service.
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